Graphics Reference
In-Depth Information
Figure 9-33: With materials completed, the house is ready for furnishings and other detail models.
Adding Secondary Models
Although this section may appear to belong with the modeling chapter, I have included it here for two reas-
ons: the remaining modeling is extremely simple, and the scene floor plan could easily be considered com-
plete without these details. This finishing work does, however, add life to the scene in much the same way
textures do. There are two types of models that will be added to the scene: custom models and preset models.
Each of these will make a scene that helps the viewer visualize the architectural space as a real and tangible
place.
Creating Custom Models
The models that will fit specifically to the geometry of the layout need to be created from scratch. For-
tunately, the geometry already in place can be used to derive such elements as cupboards, countertops,
shelving, and bath fixtures. Many of these objects can be created by using a few simple procedures. By
learning to create a select number of items, you will be able to make the other needed items in very little
time. There are two types of initial creation that can be used to make almost any shelf, counter, or cabinet:
one is based on opposing wall polygons that define the boundary, and the other is based on a strip of con-
nected wall polygons that can be thickened to create the new geometry. Both of these methods are covered
 
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