Graphics Reference
In-Depth Information
in the following pages. Once the basic geometry is created, the details can be added with a few well-placed
bevels.
Start with the linen nook in the master retreat. A few steps will be used over and over in custom modeling,
so creating the shelves in this space will give you practice in the techniques for finishing any closet in the
entire scene as well as anywhere else that a shelf or counter would exist.
1. Select a polygon on each side of the area where the first shelf will appear. Don't worry if the poly-
gons aren't exactly aligned or are too thick to make a shelf. These details will be adjusted shortly.
2. Copy the polygons and paste them into a new mesh layer.
3. Use the Scale tool to make the polygons the height of a single shelf.
4. Select the two pasted polygons and press the F key to flip the polygons so they face outward.
5. Activate the Bridge tool.
6. Disable Remove Polygons and click the Apply button to create the bridge (this will leave the two
pasted polygons and create a closed structure).
7. Press the Q key to drop the tool.
This creates a basic cube that fits precisely to the existing geometry. There are a couple minor issues with
the shape, and there is still only one shelf. A little cleanup and duplication will complete the section;
1. If the front of the shelf is a little uneven, select the front polygon and use the Scale tool to flatten it.
2. Use the Move tool on the same polygon to place the front of the shelf so it is not too close to the
front of the space.
3. Select the two edges on the front of the shelf and use the Bevel tool to bevel the edges a small amount
(about 5 mm).
4. In Polygons mode, double-click the shelf to select it.
5. Use the Move tool to place this shelf where the bottom shelf will be located.
6. With the shelf still selected, enable the Clone tool (from the Duplicate tab).
7. Click in the viewport to engage the tool (a set of movement handles appears).
8. Use the y-axis handle (which shows as green) to drag a duplicate upward to the height where a
second shelf should be located.
9. Increase the Number Of Clones field to create as many additional shelves as the space requires.
This completes the shelves for this space. You can make small adjustments as you see fit. Figure 9-34
shows five shelves in place with the front of the top two shelves pushed back slightly. Use this method
wherever you want to create shelves or other elements that are attached to two opposing walls.
Sometimes elements are attached to a single wall or wrapped around two or more walls. A prime example
of this type of element is the cabinets in the kitchen. They have an L shape and are attached to the back and
side walls. This method will create the basic form in a few simple steps.
1. Select the polygons where the cabinet will be attached.
2. If one edge does not line up with the reference, select the edge and use the Move tool to get it in the
right place.
Figure 9-34: The finished shelves
 
 
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