Graphics Reference
In-Depth Information
To adjust this material, a slightly different approach needs to be taken compared to the wood material.
The color can be changed with an added Constant layer, but the result will not be as clean as it was with
the wood. In this case, it is much easier to adjust the Hue, Saturation, and Brightness of the material. This is
accomplished by adding a Process layer (Add Layer Processing Process) to the material. Once added,
the Process layer can be used to edit Bias, Gain, Hue, Saturation, and Value settings. A small change in each
of these settings can make the material fit into your color scheme quickly.
The concrete floor (in the garage) is fairly simple and can be completed by using a preset with some
minor adjustments to the placement of the images and the diffuse amount. To set up the concrete floor:
1. Select the Concrete material group in the Shader Tree.
2. In the Preset tab, choose Materials Stone Concrete and double-click a clean concrete material
(for example, Concrete 12) to apply it to the material group.
3. By default, the images in the material will be assigned to a UV for their mapping coordinates. Select
the main Concrete 12 texture (the one that is not in italics) and, in the Texture Locator, change the Pro-
jection Type to Cubic and the Size to 3 m on all axes.
4. There will still be some tiling at this point, so a little additional variation in the Diffuse Amount can
be used to avoid the visible repetition. Add a Concrete procedural to the material group (Add Layer
Enhance: modo Textures Organic Concrete).
5. Set the Size to 3 m on all axes in the Texture Locator.
6. Change the Effect to Diffuse Amount.
7. Set the blend mode to Multiply.
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