Graphics Reference
In-Depth Information
64). This render represents a 50% increase in render time as opposed to the previous render, and the number
of rays could still be increased to achieve a result similar to that of the previous setting.
Figure 6-42: A small amount of Refraction Roughness (10%) adds a slight fogged look to the material.
Figure 6-43: Higher roughness values require more refraction rays and increase render time significantly.
 
 
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