Graphics Reference
In-Depth Information
The next section to be textured is the cloth over the pedestal. Because the mesh was created from scratch
and based on two separate meshes that were attached to each other, the standing UV is not usable. Follow
these steps to texture the cloth:
1. Move over to the UV interface and select the Texture UV map from the UV Maps heading in the
Lists tab. Get rid of the existing UV by double-clicking on it in UV space and then choosing Delete
UVs from the Edit UVs menu.
Now that the UV space is clear, you will be able to create a new UV in its place. Because the polygons
are still selected, you can move right into creating the new UV.
2. Turn on the Unwrap tool.
3. Set the Iterations to 1024, set the Initial Projection to Group Normal, and leave the other settings at
their defaults. The UV will probably look a little lumpy, but that is okay because the actual geometry
has a relatively uneven distribution. There is, however, a bit of pinching throughout the mesh that can
be fixed by running the UV Relax tool.
4. Set the Mode to Adaptive, the iterations to 1024, and click in the viewport to activate the tool. At this
point, your UV should look largely complete, as shown in Figure 6-20 . You may notice that the mesh
overlaps the UV space slightly, but you don't have to worry about this until the UV has been finalized.
Figure 6-20: The initial UV after unwrapping and relaxing
 
 
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