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Then I did pass of a matte material that really showed me all of the detail in the sculpt. I also took a pass
of a very black and shiny material that I used for the creature's black pattern on the mandibles, chest, and
spikes. Finally, I render a flat material pass that is a solid white silhouette. This is a pass that I'll use as a
mask when I start to bring the design into Photoshop (
Figure 9-113
)
.
Figure 9-113:
Materials matte black and flat mat
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