Graphics Programs Reference
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Figure 8-92: Bend the leg at these three points.
3. Shape the foot into a hoof form, taking care not to distort the toes. We don't need the actual toe geo-
metry so we will delete them in the next step ( Figure 8-93 ) . Figure 8-94 shows the shape of the legs at this
stage.
Using GoZ to Reform the Foot
We will now look at how to delete the toe geometry without losing the sculpted detail of our mesh. To do
this, we will use the free ZBrush plugin GoZ. GoZ allows you to transfer your lowest-resolution mesh into
a compatible polygon-modeling software, such as Maya, Modo, 3dsMax, or Cinema, make changes to the
 
 
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