Graphics Programs Reference
In-Depth Information
geometry, then return to ZBrush, and retain all your sculpted subdivision levels. We will follow these steps
to delete the toes and create a foot shape more suitable for sculpting a hoof.
1.
With the body as the active SubTool, press the GoZ button, located under the Tool menu (
Figure 8-95
)
.
Figure 8-93:
Shape the feet into hooves
Figure 8-94:
The legs at this stage
Search WWH ::
Custom Search