Graphics Programs Reference
In-Depth Information
geometry, then return to ZBrush, and retain all your sculpted subdivision levels. We will follow these steps
to delete the toes and create a foot shape more suitable for sculpting a hoof.
1. With the body as the active SubTool, press the GoZ button, located under the Tool menu ( Figure 8-95 ) .
Figure 8-93: Shape the feet into hooves
Figure 8-94: The legs at this stage
 
 
 
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