Graphics Programs Reference
In-Depth Information
Take note that so far we have not divided the mesh at all. The shapes we are making are large general
forms and are best considered with as little geometry as possible. This helps keep you from becoming lost
prematurely in too many details, it also helps you create broad, appealing form relationships because the
mesh is light and responds well to big shape changes with the Move and Transpose tools. Lower-resolution
meshes make it much easier to see and manipulate large-scale form changes. I recommend always staying at
the lowest possible subdivision level to support the type of shape you are creating at that time. We will now
move on and start to change the shape of the head.
Figure 8-28: Lower the clavicles and reduce the trapezius muscles to lengthen the neck.
 
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