Graphics Programs Reference
In-Depth Information
4. Convert the ZSphere chain into a polymesh using the Make Adaptive Skin button under the Tool
Adaptive Skin menu and append it into your SubTool stack. You may choose to delete the ZSphere chain
now or hide it by turning off the eyeball icon in the SubTool menu. Use your favorite brushes to sculpt the
spinal section. I used Standard, Move, and Inflate. Remember to take advantage of the polygroups created
by the ZSpheres to easily mask parts close together and create tight spaces where the vertebrae come into
contact with each other ( Figure 6-32 ). As a final touch, I use the ClipCurve brush to slice an arc down the
length of the transverse processes of the spinal cord. Figure 6-33 shows the spinal cord in position.
Figure 6-28: Append a ZSphere into the neck area and draw a short chain the length of the spinal section
you want.
Figure 6-29: Draw a series of child ZSpheres off the side to represent the transverse processes of the spinal
cord.
 
 
 
 
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