Graphics Programs Reference
In-Depth Information
Figure 6-27: The mechanical details summarized
Create a Spinal Cord and Pipes
Here we will add a length of spinal cord to give some more organic elements to the neck. We will also create
some pipes that suggest coolant, oxygen, or other important materials being circulated around the cyborg's
body. These kinds of details really add visual interest and can also be design elements in themselves, es-
pecially when creating the gesture and sweep of the pipes. Parts like these can help guide the eye through
the design if you treat them as more than items just “stuck on” the final form. The spine is created by using
ZSpheres while the pipes will be created using ZSketch. Be sure to check the video for an in-depth look at
the process of making these parts.
1. Append a ZSphere into the SubTool stack and position it in the neck area ( Figure 6-28 ) . Draw a ZSphere
chain to create the cervical (neck) spine.
2. Rotate to a back view and draw a series of child ZSpheres off the side to represent the transverse pro-
cesses of the spinal cord ( Figure 6-29 ). The transverse process is the protrusion on each side of the ver-
tebrae ( Figure 6-30 ) .
3. Draw child spheres off each link in the center of the chain that extends toward the back ( Figure 6-31 ).
These will be the spinous processes, or the bony protrusions that come off the back of the spine.
 
 
 
 
 
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