Game Development Reference
In-Depth Information
When making a game and generating a story, you have to consider questions
such as:
n Why is the player in the current location/predicament?
n Who are the player
s friends and whom does the player know?
n Where does the player go on a normal day?
n What resources are available in the player
'
s current location?
n What outside influences may have an impact on the player
'
'
s game and
the game world?
Let
'
s now begin to expand on the three simple ideas.
Zombie Invasion
The Zombie Invasion MMO begins in a small US town. Initially, the player is
taking a fishing holiday at a nearby log cabin. The player is slowly introduced to
the zombie problem via the news on the radio and by helping local townspeople
with issues.
n Project name: Zombie Invasion.
Starting location: Small town, with a population of around 500 people.
n
Starting location brief: A small American farming town, with one main
street, and a cluster of buildings in and around the main town. There are
a number of outlying farms and a small selection of shops, a bar, a phar-
macy, a sheriff
n
'
s office, and the like.
n Starting location of player: The player has a log cabin on the edge of
the woods, where he takes a regular fishing holiday.
n Starting resources: The log cabin has a small selection of food that the
player has purchased from town as well as some equipment, such as an
axe, fishing gear, and shotgun (with a small number of bullets).
'
Let
s now look further into the factions:
n Humans
Non-government : These include townspeople, such as the local
DR,teacher,sheriff,andgeneraltownspeoplesuchasfamiliesandfarmers.
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