Game Development Reference
In-Depth Information
n Waypoint/Spawn point : Creates an NPC waypoint such as a patrol route
or creates a spawn point. This is where a player or NPC will appear.
n Portal : Allows a player transfer to another area. A portal is a way of
linking zones together.
n Duplicate selected objected : Creates a copy of a particular object.
n Tree : Allows you to place a tree directly in the zone.
n Tree placer : Creates a zone to place multiple trees, rather than needing
to place them individually.
n Menu control : Allows you to use a zone as a menu background.
The following sections of this chapter cover each of these options in more detail.
Note
Most of these items have additional properties that can be configured via the Properties dialog box.
These can be accessed once you have created the object within your world via the Properties tab on
the right corner of the World Renderer window.
Placing a Scenery Object
A scenery object is any object that you add to your zone to make a scene. Think
of a movie set, where you have the actors and the stage, but you don
t have any
objects for them to interact with. These objects could be buildings, a TV set, or
small objects such as cups, radios, chairs, and grass. You have already seen how
to place grass objects in Chapter 12, but you may want
'
to place them
individually in specific cases.
1. Select Scenery Object from the Create panel
s drop-down menu.
You will then be presented with the additional options shown in
Figure 13.3.
2. Click on the Mesh Filename button.
3. Find the relevant mesh object that you want to apply and click on the
Select button. For this example, I selected the treasure chest object,
which you can see in Figure 13.4.
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