Game Development Reference
In-Depth Information
When the player is said to be in a lobby, the player will be able to browse rooms
within the lobby that can be entered. The player may be able to see several attributes
and the status of each game room. For example, the player will be able to see how
many players are in the room already, giving a hint that the game in the room is
about to begin. If it is a four-player game and three are already in, there is a greater
chance that the game will start soon. Depending on the game, the room may also
show a lot of other information such as avatar names of all the players already in the
room and who the host is.
In a car race game, the player may be able to see what kind of map is chosen to play,
what level of difficulty the room is set to, etc. Most lobbies also offer a quick join
functionality where the system chooses a room for the player and enters them into it.
The act of joining a room means the player leaves the lobby, which in turn means
that the player is now unaware or not interested in any updates that happen in the
lobby. The player now only receives events that occur within the game room, such
as, another player has entered or departed or the host has left and a new host was
chosen by the server.
 
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