Game Development Reference
In-Depth Information
Lobby and Room
Management
In this chapter, we will learn all about game lobby and game rooms, the management
of which is essential for any multiplayer game. With Pulse SDK, we hardly need to
write code for either on the server side, which is already taken care of by the server
out of the box or on the client-side, which is taken care of by the PulseUI framework.
We will see how we can directly use the PulseUI framework to jumpstart our
multiplayer game as well as customize it to suit the needs for your game. Finally,
once players either create a room or join an existing one, we will see how the game
screen gets initialized and displayed for the game to start.
More specifically, we will learn the following:
• States of a game room
• Creating a new game room
• Player management within game rooms
• Initializing the game screen
Introduction to lobby and
room management
A lobby, in a multiplayer game, is where people hang around before they go into
a specific room to play. When the player comes out of the room, the players are
dropped into the lobby again.
The main function of a lobby is to help players quickly find a game room that is
suited for them and join.
Search WWH ::




Custom Search