Game Development Reference
In-Depth Information
I didn
t walk out after announcing everyone had an F that first day of a class.
Although some students might disagree, I
'
'
m not quite that sadistic. Instead, I
“
... �
continued,
Unless
...
they embarked on quests, defeated mobs, and crafted goods from raw
materials that would help them earn their way through the brave new world they
had just entered. It might look like a classroom, but it was not. And what they
experienced there would count, just as it did in a video game. They could level
up. Even to an A.
There was an immediate and perceptible shift in the room from shock to
interest, and something more: challenge. The gauntlet was thrown right back at
me.
Mob
Mob is short for
the word coined by Richard Bartle, along with Roy Trubshaw, the two
creators of the first MUD (multi-user dungeon), the precursor to today
“
mobile,
�
s MMOs. It means any NPC
(non-player character) opponent controlled by the computer, rather than another player in an
MMO.
'
Opening: The Slide
The DICE Summit is held once a year by the Academy of Interactive Arts and
Sciences to recognize outstanding achievements and contributions in the gaming
industry. As Bryan Ma described it in a later Gamasutra article, Professor Jesse
Schell
starts on the topic of the rise of social media games and moves to
discussing convergence of social/new media, technology, entertainment, and so
on through game-like constructs, essentially, gameplay being incorporated into
everything else we do.
'
s talk
“
The gamification of society that had been going on
underground for years suddenly became a hot topic with this one talk. And
much to my surprise, I was participating in it.
In my case, the reference was to that class I taught at Indiana University in fall
2009, called
�
(see Figure 1.2). We will
examine this first iteration of the multiplayer classroom in detail when we reach
Levels 3 and 4.
“
Theory and Practice of Game Design
�
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