Game Development Reference
In-Depth Information
Figure 1.2
He could have at least found a good picture of me.
Professor Schell highlighted one aspect of the class that fit the theme of his talk:
my grading system used experience points, or XP, to track student progress, not
letter grades. The first wave of inquiries from the press and educators hit almost
immediately. A second wave struck when Professor Schell
s talk was picked up as
the first non-TED talk to be highlighted as part of a weekly series on their website.
Again, most of the focus was on experience points. When I began to explain
that, in fact, the entire class had been designed as a multiplayer role-playing
game in the vein of World of Warcraft, enough new questions were being asked
that a graduate student of mine created a blog with attached forums to answer as
many as we could: www.gamingtheclassroom.wordpress.com . What a number of
those inquiring minds didn
'
t playing World of
Warcraft , or any MMO, and we had not created an island of learning within
Second Life (see Figure 1.3).
'
t realize was that we weren
'
The class was the game
played out in real-time in the real world of the classroom
with students as players and the teacher as Game Master (see Figure 1.4).
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