Game Development Reference
In-Depth Information
Mount
Miyamoto
Isle of Wright
Caverns of
Bartle
Romero's
Ruins
Sid's Swamp
Figure 8.4
Zone map.
We began as before with everyone making up their avatar names. I asked them
to bring physical representations of their avatars. I
'
d tried this in the
“
Multi-
�
player Game Design
class, hoping it would help me remember student names
as guilds moved around the classroom. But it was still more difficult without a
fixed seating chart. The
class was no better at
bringing their avatar pictures and models, but this was in part due to the fact
they were much more elaborate. So an additional idea of making the avatars
more prominent went unfulfilled. Happily, this issue easily resolved itself in the
“
“
Introduction to Game Design
�
�
'
ll visit next.
Here are the avatar names in Table 8.1 and their fantasy role-playing classes. See
Level 7 for how these classes map to real-world jobs on a game development
team.
Designing Interactive Characters
class that we
Next came the game pitches. Five games were selected for which students would
create their concept documents. The guilds were created as before, juggling
player choices with balanced skill sets (see Figure 8.5).
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