Java Reference
In-Depth Information
{
JLabel myLabel = new JLabel("");
}
public void paint( Graphics g)
{
super .paint(g);
Container pane = g.getContentPane();
pane.setLayout(BORDER_LAYOUT);
pane.add(BORDER_LAYOUT.CENTER);
myLabel.setText("A Grand Welcome to "
+ "Java Programming! ");
}
}
PROGRAMMING EXERCISES
1. Create an applet to draw a digit using the method fillRect of the class
Graphics . For instance, if the input is 4, the applet will display the digit 4, as
shown in Figure 12-27.
FIGURE 12-27 Figure for Programming Exercise 1
2. Modify the applet created in Programming Exercise 1 by adding eight radio
buttons so the user can change the color of the digit drawn.
 
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