Game Development Reference
In-Depth Information
Perceivers like to be flexible, curious, and nonconforming.
If you are a Perceiver, you prefer to experience as much of the world as possible.
You like to keep your options open and are most comfortable adapting. Yo u
are playful and casual. You like to postpone some decisions, if you can. You like to
keep plans flexible. You like to wait-and-see. You are less aware of time or late. You
do whatever comes up. You like to play first, work later. You like to start projects
best. You are flexible, spontaneous, unpredictable, and tentative. You are more
carefree, leisurely, and disorganized. You enjoy surprises and spontaneous hap-
penings. Others may see you as verbose and scattered. You don't like anything
unalterable. You tend to use the informative communication style. (e.g. “Jerry has
some information that might help you balance the budget.�?) You are interested in
watching things unfold. You question the need for many rules.
http://www.boomspeed.com/zsnp/mbti.htm
Note
Not sure if you are more of a Judger or Perceiver? You can take the temperament test at www.
personalitytest.net/cgi-bin/q.pl to find out.
The tendency toward one of these behaviors versus the others will manifest itself in
the way you approach testing, and the kinds of defects you tend to find. For example,
a Judger is good at following step-by-step instructions, running through a lot of tests,
and finding problems in game text, the user manual, and anywhere the game is incon-
sistent with historical facts. The Perceiver tends to wander around the game, come up
with unusual situations to test, report problems with playability, and comment on the
overall game experience. Judgers will verify the game's “authenticity�? and Perceivers
will verify its “fun-ticity.�?
Conversely, there are things Judgers and Perceivers may not be good at. A Judger may
not do steps or notice problems that aren't in the written tests. A Perceiver may miss
seeing problems when running a series of repetitive tests. Although testing without
written tests provides more freedom, Perceivers may not always have good documen-
tation of how they got a bug to show up.
You are probably not 100% of one type, but you most likely have a tendency toward
one or the other. Don't treat that as a limitation. Use that knowledge to become more
aware of areas you can improve so you can find more bugs in the games you test. Your
goal should be to use both sets of qualities at the appropriate times and for the right
purpose. When you see a bug that someone else found and it makes you think “Wow!
 
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