Game Development Reference
In-Depth Information
10. SECTION VIII: RECRUITMENT
a. Current Personnel
b. Additional Team Members Needed
c. Schedule for Hiring Additional Personnel
d. Risk Plan for Handling Delays in Acquiring Additional Resources
11. SECTION IX: EQUIPMENT BUDGET AND COSTS
a. Team Personnel with Hardware and Software Toolset
i. Team Member #1
1. Hardware
a. Development PC
i. Specs
b. Console Dev Kit
i. Add-ons (TV, controllers, memory cards, hubs, etc.)
c. Debug Kit
2. Software Tools Needed
a. Development environment (compiler/editor/debugger)
b. 2D art package
c. 3D art package (+ support?)
d. Etc.
ii. Team Member #2
iii. Etc.
b. Teamwide Tools
i. Network/infrastructure requirements
ii. Version control system
iii. Asset management package
iv. QA tracking package
c. Summary Table of Equipment and Software
i. PCs
ii. DVD burners
iii. DevKits
iv. Debug kits
v. Network/infrastructure
vi. Seats for 3D software
vii. Seats for 2D software
viii. Plug-ins and add-ons
ix. Other specialized software
x. Level editors
xi. Mocap editing suite
xii. Sound processing software
xiii. Tools and utilities
xiv. Version control system
xv.
Asset management package
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