Game Development Reference
In-Depth Information
xvi. QA tracking system
xvii. Etc.
d. Equipment Acquisition Schedule and Costs
12. SECTION X: LOCALIZATION PLAN
a. Languages with Full Text and Voice Localization
b. Languages with Text Localization Only
c. Text to Be Localized
i. In-game text
ii. Game interface text
d. Voice to Be Localized
i. (See “Voice�? section of asset list)
e. Art to Be Localized
i.
See art production plan
13. SECTION XI: DATA SECURITY PLAN
a. Network Security
b. Onsite Backup Plan
c. Offsite Backup Plan
14. SECTION XII: MISCELLANEOUS
a. Acronyms Used in This Document
b. Definition of Terms
Test Plan
1.
Game Name
a. Copyright Information
2.
Table of Contents
3.
SECTION I: QA TEAM (and areas of responsibility)
a. QA Lead
i. Office phone
ii. Home phone
iii. Cell phone
iv. Email
b. Internal Testers
c. External Testers
4.
SECTION II: TESTING PROCEDURES
a. General Approach
i.
Basic Responsibilities of Test Team
1.
Bugs
a.
Detect them as soon as possible after they enter the build
b.
Research them
 
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