Game Development Reference
In-Depth Information
iii. Other materials
iv. Etc.
e. Prerelease Demo
i. Date
ii. Scope
iii. Content
16. SECTION XIV: TECHNICAL SUMMARY
a. Single-Player
i. PC
1. Minimum system requirements
2. Recommended system requirements
3. Number of characters viewable at once
4. Max # polys per character
5. Max # polys per level
ii. Console Platform #1
iii. Etc.
b. Multiplayer
i. Type of connectivity (Splitscreen? LAN? Online?)
ii. Max # simultaneous players
iii. Client-server? Peer-to-peer?
iv. Etc.
17. SECTION XV: MISCELLANEOUS
a. Acronyms used in this document
b. Definition of terms
18. SECTION XVI: REFERENCES
a. Games
b. Movies
c. Books
d. Art
Art Production Plan
This document plus the GDD and TDD are the trio of content-creation documents
that must be maintained throughout the project. This is where people will look not
only for concept pieces, but also for detailed visuals on all aspects of the game.
1.
Game Name
a. Copyright Information
2.
Table of Contents
 
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