Game Development Reference
In-Depth Information
4. SECTION II: STORY, SETTING, AND CHARACTER
a. Story
i. Back story
ii. In-game story (What happens during the game)
b. Environments
i. Area #1
1. General description
2. Physical characteristics
3. List of levels that take place in this area
ii. Area #2
iii. Etc.
c. Characters
i.
Player Character(s)
1.
Personality
2.
Back story
3.
“Look�?
4.
Special abilities
a.
Ability #1
i.
When it's acquired
ii.
How the player invokes it
iii.
Effect it has on the world
iv.
Graphic effect that accompanies it
b.
Ability #2
c.
Etc.
5.
Weapon set
6.
Regular animations
a.
Walk, run, climb, roll, swim, crouch, crawl, idle, etc.
7.
Situation-specific animations
8.
Statistics (if applicable)
ii.
Allies
1.
Ally #1
a.
Personality
b.
Relationship to player character
c.
Back story
d.
“Look�?
e.
Special abilities
f.
Weapon set
g.
Regular animations
h.
Situation-specific animations
i.
Statistics
2.
Ally #2
3.
Etc.
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