Game Development Reference
In-Depth Information
Figure A.5 Mobile game suspension TFD.
Chapter 12
1. The answer is specific to the reader.
2. All of the pairs for Look Sensitivity = 1 are missing. For Look Sensitivity = 10, it's missing
pairs with Invert Thumbstick = YES, Controller Vibration = NO, Invert Flight Control =
YES, and Auto-Center = NO. Invert Thumbstick = YES is missing pairs with Controller
Vibration = NO, Invert Flight Control = YES, and Auto-Center = NO. Lastly, Controller
Vibration is unpaired with Invert Flight Control = YES and Auto-Center = NO.
When you choose to do Cleanroom testing, you aren't concerned about covering all of the
pairs. The purpose is to represent the frequency at which various game features are going
to be used by your customers. If you try to use Cleanroom test generation to get pairwise
coverage, you will have to keep trying over and over again, checking each new table to see if
it covers all of the pairs. This could take many cycles and/or many time more tests than you
need to generate if you just focus on pairwise coverage. If you want to use both
approaches, use them separately.
3. It is possible to have the same exact test case appear more than once in a Cleanroom test
set. This would typically involve values that have high usage frequencies but, like the lottery,
it's also possible that infrequent value combinations will be repeated in your Cleanroom
table.
 
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