Game Development Reference
In-Depth Information
In this chapter you learned two important rules for game testing, and how they relate
to the remaining chapters of this topic. Panic and trust are counter-productive to
game testing. You can beat the system by remembering and applying the two rules.
Panic results in
Poor judgment and decision making
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Unreliable test results
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Too much emphasis on the short-term
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Panic costs the project in
Unnecessary rework
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Wasted effort
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Loss of confidence and credibility
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Avoid panic by
Recognizing when you need help, and getting it
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Preparing for the unexpected
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Relying on procedures
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Getting sufficient rest
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Don't trust
Hearsay
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Opinions
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Emotions
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Rely on
Facts
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Results
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Experience
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Test each game release as if
It's not the last one
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It is the last one
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