Game Development Reference
In-Depth Information
i) Pause to Racing
j) Pause to End Game
k) Race Wrap-Up to Front-End
l) Race Wrap-Up to Starting Grid
m) Race Wrap-Up to End Game
3. a) Start to Starting Grid
b) Start to Racing
c) Start to Race Wrap-Up
d) Start to Pause
e) Start to End Game
f) Front-End to Pause
g) Front-End to Racing
h) Front-End to Race Wrap-Up
i) Starting Grid to Front-End
j) Starting Grid to Pause
k) Starting Grid to Race Wrap-Up
l) Starting Grid to End Game
m) Racing to Front-End
n) Racing to Starting Grid
o) Racing to End Game
p) Pause to Race Wrap-Up
q) Race Wrap-Up to Racing
r) Race Wrap-Up to Pause
4. Some rotating vehicle view tests:
a) From first vehicle: click right arrow once, wait for new vehicle to rotate past 360 degrees.
Check for smooth rotation, cracks or flicker in the graphics. Repeat until you arrive back
at first vehicle.
b) From first vehicle: click left arrow once, wait for new vehicle to rotate past 360 degrees.
Check for smooth rotation, cracks, or flicker in the graphics. Repeat until you arrive
back at first vehicle.
c) From first vehicle: click right arrow once, wait for new vehicle to rotate past 360 degrees.
Check for smooth rotation, cracks, or flicker in the graphics. Click left arrow once.
Check that first vehicle is shown and rotating properly.
d) From first vehicle: click left arrow once, wait for new vehicle to rotate past 360 degrees.
Check for smooth rotation, cracks, or flicker in the graphics. Click right arrow once.
Check that first vehicle is shown and rotating properly.
e) From first vehicle: rapidly click right then left arrow, check first vehicle is shown and is
rotating properly.
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