Game Development Reference
In-Depth Information
f) From first vehicle: rapidly click left then right arrow, check first vehicle is shown and
rotating properly.
g) From first vehicle: rapidly click right arrow until you arrive back at first vehicle. Check
that first vehicle is promptly shown and is rotating properly.
h) From first vehicle: rapidly click left arrow until you arrive back at first vehicle. Check
that first vehicle is promptly shown and is rotating properly.
5. Example for an office building lobby containing marble floors, front and rear glass doors,
guard station with guard, and two central steel-door elevators.
A. Check placement and behavior of objects
i) check left and right front doors open and close from both directions
ii) check left and right rear doors open and close from both directions
iii) check guard station placed inside rear door to the right as you enter
iv) check elevators located in center of lobby, one on either side. Each should have its
own call button in the Up direction only.
v) check elevator call buttons light when pressed and remain lit when pressed again.
vi) check that when an elevator arrives at the first floor, its doors open and the call
button light goes out if it was lit
B. Check the behavior and placement of NPCs
i) check that the guard is standing at the guard station
ii) check that the guard greets you when you enter through either rear door
C. Check the fit and form of each unique tile mesh and texture used in the level
i) check glass door fit, transparency, and reflective factor for front and rear doors
ii) check metal door handle color, reflectivity, and fit with glass door
iii) check texture and shine of marble floor and wall tiles
iv) check fit of marble floor tile edges with walls and elevator doors
v) check steel elevator door texture and reflectivity for each elevator
D. Check the functions and load times of transitions from one level to another
i) check that there is no noticeable break or flicker in gameplay when entering through
either front door
ii) check that there is no noticeable break or flicker gameplay when entering through
either rear door
iii) check that there is no noticeable break or flicker gameplay when entering either
elevator door
Chapter 5
1. Star Wars: Knights of the Old Republic —Ordinary guy finds out he's extraordinary
HALO —Can one man save the universe?
Unreal Tournament Mortal Kombat with guns
 
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