Game Development Reference
In-Depth Information
Some of the primitives for the Ammo TFD in Figure 11.13 are defined below for the
Bio-Rifle weapon in Unreal Tournament 2004 . They are arranged in alphabetical order
for easy searching. Individual definition files are also provided on the topic's CD-ROM.
The “do�? items (events) are written normally. The “check�? items (actions and states)
are written in list form with a leading dash to visually separate them from the “do�?
items. As an alternative to the leading dash character, you could use an empty box
character ( ) that can be ticked as each check is made by the tester. This is good for
providing a physical record of what the tester experienced.
AmmoEffects
Check that the Bio-Rifle ammo sound is made
Check that the game temporarily displays “You picked up some Bio-Rifle
ammo�? in white text above the gun icons at the bottom of the screen
Check that the temporary text on the display fades out slowly
DropGun
Hit the “\�? key to drop your selected weapon.
DropSound
Check that the item drop sound is made
Enter
Select a match and click the FIRE button to start the match.
Exit
Hit the ESC key and exit the match.
GetAmmo
Find a Bio-Rifle ammo pack on the floor in the arena and walk over it.
GetGun
Find an unloaded Bio-Rifle hovering above the floor of the arena and walk into it.
GetLoadedGun
Find a Bio-Rifle loaded with ammo hovering above the floor of the arena and walk into it.
GunEffects
Check that the Bio-Rifle sound is made
Check that the game temporarily displays “You got the Bio-Rifle�? in white
text above the gun icons at the bottom of the screen
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