Graphics Programs Reference
ESC to deselect all objects. With the Ellipse Tool,
hold CTRL (constrains shape to a circle) and then drag a
circle on top of the background.
With the Fill Tool, drag a gradient vertically.
Click the end control point handle for the linear gradient
(the bottom one), and then click a near-black color on the
Color Line (or use H:0, S:0, V:51 with the Color Editor).
Click the start point and then apply a dullish blue. H:222,
S:85, V:220 is good.
Double-click on the gradient control line near the top of
the object to set a new additional gradient color point.
Once you have established the point, set the color to
H:240, S:75, V:248, slightly lighter than the top color.
What you've done is set up the base color scheme for
the chrome ball. Traditional artists use a “sky, then
horizon, then ground” formula.
Save your work, but don't close the file. There are
embellishments to come.
There are two effects to manually create now that a “base
coat” fills the soon-to-be chrome pinball.
Let the ball reflect the grid on the ground
visually locate it in space and to set up a good part of the
Shade the edges of the circle to make it look
dimensional and contain edge lighting Like
water and other shiny materials, metal tends to bend
highlights. Any edge lighting is often seen as a curved
one following the contours and outward distortion of
You don't need a large grid object; perhaps 12 columns
and rows will do the job here. Create a copy of the grid
and create a rectangle on top of the grid copy. Select
both objects and then use the Intersect Shapes command
( CTRL - 3 is the keyboard shortcut).
Give the new object a dull color, a little bluish. In the
real world, as the reflections become smaller, they lose
illumination. Place the grid directly over the circle.
Choose the Mould Tool and then click the Default
Envelope button on the Infobar.