Graphics Programs Reference
In-Depth Information
Note Scenes are a very useful tool for managing your projects. The
cube mesh in the empty space you see when you open Blender for
the first time is the default scene. (You can read more on scenes
Manual/Interface/Scenes . )
This chapter introduced the ES 2.0 function glDrawElements , which helps avoid
the redundancy of mesh data. It demonstrated the basic use of Blender, the open-
source 3D content creation suite. It also discussed the use of a parser to create ready
to use mesh data from Blender Obj files. Finally, this chapter showed how to use this
data inside ES 2.0 applications.
Chapter 5 considers two common ways to enhance the look of our ES 2.0 applica-
tions—using textures and lighting/shading effects.
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