Plates (OpenGL Programming) Part 3

An image representing a manufacturing prototype. Environment mapping is used to enhance the illumination in the scene.

Plate 25. An image representing a manufacturing prototype. Environment mapping is used to enhance the illumination in the scene.

Scientific visualization of the interplanetary probe, Cassini, after its initial rendezvous with Venus.

Plate 26. Scientific visualization of the interplanetary probe, Cassini, after its initial rendezvous with Venus.

Medical visualization based on slices from a magnetic resonance imaging scan. The image is composed of surfaces generated from the slices.


Plate 27. Medical visualization based on slices from a magnetic resonance imaging scan. The image is composed of surfaces generated from the slices.

Projected texture mapping.

Plate 28. Projected texture mapping.

A synthetic being. The illumination in the scene is augmented using texture mapping.

Plate 29. A synthetic being. The illumination in the scene is augmented using texture mapping.

An image of a virutal oceanarium. Texture mapping and fog are used to generate the underwater effects.

Plate 30. An image of a virutal oceanarium. Texture mapping and fog are used to generate the underwater effects.

Screen images from Quake II and Quake III Arena, both of which use OpenGL for image generation. Multiple texture mapping passes are used to provide the image quality. Also note the use of fog and alpha blending to increase realism in the scene.

Plates 31 and 32. Screen images from Quake II and Quake III Arena, both of which use OpenGL for image generation. Multiple texture mapping passes are used to provide the image quality. Also note the use of fog and alpha blending to increase realism in the scene.

Screen images from Quake II and Quake III Arena, both of which use OpenGL for image generation. Multiple texture mapping passes are used to provide the image quality. Also note the use of fog and alpha blending to increase realism in the scene.

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