Hybrid Animation-Integrating 2D and 3D Assets

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 6

CUSTOM BRUSHES You can push further than the stock brushes and create your own. There is a lot you can do when you modify the attributes of the stock brushes, and you can come up with an amazing assortment of looks that are much more painterly or at least nonround. It takes a lot of […]

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 7

SETTING UP THE COMPOSITION Bring the art assets into After Effects. Remember to check your import preferences so that they match the frame rate that your project is in. See Figure 4.33 for an example. To keep things neat and orderly, create a folder for the levels that are individual .tif images. For example, the […]

3D Characters With 2D Parts (3D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 1

  Bouncing 2D/3D balls. Lecture Notes How are you doing so far? I hope that you are getting used to the process and thinking up ways to combine the media and reasons why you should. Once you have everything broken down into the basic patterns of problems—2D leads, 3D leads, using cameras and textures to […]

3D Characters With 2D Parts (3D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 2

JAGUAR’S NECK BRACE There was much discussion early on about whether or not we would break our rule of “organic is 2D" with the neck brace. Clint and I pushed for a 2D neck brace, thinking it would be easier to animate that way. I also believed that it might make for an easier contact […]

3D Characters With 2D Parts (3D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 3

2D Animation Follows In today’s project, we will do our 2D rough animation in Flash. Create a new document with the following dimensions: 1280 x 720, 24 fps. We will bring the reference images into the timeline. 1.    Go to File > Import > Import Video, and select the body level movie file. 2.    In […]

3D Characters With 2D Parts (3D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 4

MORE ON TOON LINES We haven’t looked at toon lines in a while, and you were promised more. Let’s take a look at some more features of toon line. What if you wanted a scratchy, non-pencil-like line? Let’s use our shot 4 scene and test out some paint effects toon lines. Open the Shot4_Blocked.mb file […]

Interview Marty Altman (Hybrid Animation-Integrating 2D and 3D Assets)

Former cGI Technical Director, Walt Disney Feature Animation currently chief creative officer, Louisiana immersive technologies Enterprise The convergence of all things “digital media," the evergrowing demand for content, and in particular shrinking budgets and time frames means the mixing of approaches and techniques is becoming more prevalent. Progressively more examples appear almost every day now, […]

EFX (Hybrid Animation-Integrating 2D and 3D Assets) Part 1

    Melting Man. Lecture Notes In the previous topic, we discussed 3D characters with 2D parts. One of the examples we talked about was goo on a three headed hydra. For this topic, let’s take a look at the art of special effects (EFX). It is a worthy topic that is more than often […]

EFX (Hybrid Animation-Integrating 2D and 3D Assets) Part 2

Contact Points and Pipeline The questions as always are these: Which element leads? Where are the contact points? What media will be used? Usually the prop animation is the first one to be considered. Props either lead the character or are led by the character. As in our earlier discussions, props themselves can become complicated […]

EFX (Hybrid Animation-Integrating 2D and 3D Assets) Part 3

Ink Lines Once the animation and cleanup are completed, you will want to add color to your artwork. There are many ways to do it and many different software solutions. Let’s look at the things you might want to do with your ink lines before we deal with the button clicking and different software programs. […]