Hybrid Animation-Integrating 2D and 3D Assets

3D Character Leads 2D Character (Hybrid Animation-Integrating 2D and 3D Assets) Part 3

Tweak Fill shader The nice thing about fill shaders is that you can adjust them using IPR: Random Note Do you know when I first saw IPR? It was the coolest thing back in 1992. It saves you time. Make sure you utilize it. It traveled a long way to get here. 1.    Click on […]

3D Character Leads 2D Character (Hybrid Animation-Integrating 2D and 3D Assets) Part 4

3D Leads 2D: Maya Render Layers and Photoshop We are ready to export our levels of animation. One level will be the Robot Robby and the second level will be our stand-in character. To render out separate levels in Maya, you can use Render Layers. Setting them up is much like setting up Display Layers. […]

3D Character Leads 2D Character (Hybrid Animation-Integrating 2D and 3D Assets) Part 5

To Animate To draw frame by frame in Photoshop, you will need a blank video layer on which to draw: 1.    Click Layer > Video Layers > New Blank Video Layer. Note the new blank video layer in the layer palette. 2.    To be able to see the frames, you need to click Window > […]

3D Character Leads 2D Character (Hybrid Animation-Integrating 2D and 3D Assets) Part 6

Animating in corel Painter Now it is time to set up a clone source from the reference image and a new movie file to animate in: 1.    Open the reference image by clicking File > Open. 2.    Because this is a sequence of images, turn on Open Numbered Files and follow the directions: a.    Select […]

Interview Todd Redner (Hybrid Animation-Integrating 2D and 3D Assets)

Supervising Animation Director radical Axis, Inc. Lets face it, we have limits in the real world and they are called “budgets." The only way we were able to make a 3D pilot and keep it under the budget was to use 2D animation on 3D models. The characters were sculpted as generic people. We simply […]

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 1

John-Michael Kirkconnell, 2009, SCAD, 2D/3D course. Lecture Notes This topic explores a true hybrid character that is 2D and 3D.The contact point could have been skillfully hidden to avoid the issue of touch. We chose to show the touch/contact point because we were discussing how important touch between characters can be. However, in this topic, […]

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 2

Hands-on examples Now let’s go through the process of making an animation of a 2D character who has a 3D arm. Our main concerns will be registration and line look. As discussed previously, the line look of the two elements will need to match. To do this, you must master the rendering process and render […]

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 3

Director Approved Once your timing is done and director approved, you’ll want to save your images for the next step. If you are the director and if you are satisfied with your animation, then you are director approved. Move on to the next step. FIGURE 4.15 Yellow = drawing seen in onion skin, green = […]

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 4

Animate The odd thing to get over when animating 3D on top of 2D is that you can move your camera all around to get the object looking like it is in the correct spot. The thing that matters is what the final image is going to render out like. So you can do some […]

2D Characters With 3D Parts (2D Leads) (Hybrid Animation-Integrating 2D and 3D Assets) Part 5

RIM Light Something to consider when you have a 2D object and a 3D object together in the same scene is do you want them to look very flat or do you want them to have some dimension? Usually this boils down to the question, do you have time, money, and human resources to make […]