Digital Sculpting with Mudbox

Anatomy Primer (Sculpting a Figure) (Digital Sculpting with Mudbox)

The tutorial in this topic has two purposes: to improve digital sculpting proficiency through practice and to introduce human anatomy as applied to art. Although this tutorial is self-contained, in that you could probably work through it without reading any other part of this topic. The great masters of past ages knew the importance of […]

Getting Started (Sculpting a Figure) (Digital Sculpting with Mudbox)

To get started, download the file ch04_01.mud from www.digitalsculpting .net/mudbox_book and open it in Mudbox (Figure 4.4). The model in the scene was modeled in a separate 3D modeling program and then imported into Mudbox as an OBJ file, but Mudbox can also import other file formats like FBX files. The model is composed of […]

Making Things the Right Size (Sculpting a Figure) (Digital Sculpting with Mudbox)

Because the sculpting tools in Mudbox are calibrated to an internal scale, an imported model has to be of the correct size. If the model were too small or too large, then the sculpting tools may not work predictably. The model in the file ch04_01 is already of the correct size for sculpting in Mudbox, […]

Subdividing and Adding a New Layer (Sculpting a Figure) (Digital Sculpting with Mudbox)

Press Shift + D twice to subdivide the model you just imported two times. The polygon count should now be 41,728 and the active level should be 2. You can see this information in the lower right corner of the interface in the status bar. The 41,728 polygons may seem like a lot of polygons, […]

Sculpting Muscle Masses (Sculpting a Figure) (Digital Sculpting with Mudbox)

Sculpting is not a linear process. In other words, various areas of the model are quickly sculpted moving from one area to another adjusting as needed. So, while this tutorial is organized in sequential sections, you should continuously look at the model from all angles and sculpt as needed. For now, keep things simple and […]

The Upper Torso (Sculpting a Figure) (Digital Sculpting with Mudbox)

The upper torso is formed by the large pectoralis major muscles on the chest and the trapezius and deltoids on the shoulders and upper back (Figure 4.6). Start by building up the pectoralis major muscles, the anterior deltoid, and the trapezius muscles as shown in Figure 4.7. The Sculpt and Wax tools are good for […]

The Upper Limb (Sculpting a Figure) (Digital Sculpting with Mudbox)

The upper limb is composed of the shoulder, upper arm, forearm, and the hand. The trapezius, deltoid, pectoralis major, infraspinatus, and teres muscles that you sculpted in the upper torso section also form parts of the shoulder and upper arm. It is not always possible to neatly separate muscles into sections because they blend from […]

The Anterior and Lateral Torso (Sculpting a Figure) (Digital Sculpting with Mudbox)

The main features on the anterior torso are the rectus abdominis muscles. Then, coming around from the back to the lateral aspect of the torso are the latissimus dorsi muscles. Anterior to the latissimus are the serratus anterior muscles and the external oblique in the lower lateral torso (Figure 4.15). Use the Sculpt, Wax, and […]

The Posterior Lower Torso (Sculpting a Figure) (Digital Sculpting with Mudbox)

At the beginning of this section, you sculpted the general shapes of the posterior deltoid, trapezius, infraspinatus, and the teres muscles. Together, these muscles shape the shoulders and upper back, and now you will sculpt the muscles of the lower back. The largest muscle in the mid-lower back is the latissimus dorsi. This muscle originates […]

The Lower Limb (Sculpting a Figure) (Digital Sculpting with Mudbox)

The lower limb is composed of the thigh, the leg, and the foot. In more common terms, the entire lower limb is usually referred to as the leg. Many of the muscles that form the surface anatomy of the thigh begin somewhere on the pelvis and then end at the femur, tibia, or fibula. For […]