Modeling Exercise — Box Modeling Saddle 1. Make sure that Construction History is turned on. 2. Create a polygonal cube with the following options: Width = 2, Height = 0.1, Depth = 1, Subdivisions Along Width = 6, Subdivisions Along Height = 1, and Subdivisions Along Depth = 4. Rename the cube saddle. 3. RMB-click […]
This is similar to the approach taken in CAD software. Organic shapes — ones with curves, wrinkles, swoops, undercuts, branching surfaces, etc. — often require a different approach. One such approach is the CGI equivalent to stone sculpture, known as “volume modeling,” “box modeling,” or “derived surface modeling.” In box modeling, a rough, low-geometry shape […]