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Fig. 1. Left and right eye information provided by the rift
eciently and intuitively move through the displayed graph. For visualization
purposes, when a user discovers an appropriate viewpoint and viewing angle, a
snapshot or picture of the visible portion of the graph can be made. Note that
the left/right eye information provided by the rift does not provide an accept-
able 2D picture and thus the scene is totally recreated and supplied to separate
rendering software (POVRay) for processing and generation.
The rift headset prevents the wearer from easily accessing the keyboard,
mouse, and computer screen and thus the graph editing features of GLuskap
(such as adding, deleting, and moving vertices and edges) are unavailable - only
navigation, scrolling through stored graphs, and snapshots are provided in this
mode, which required about 700 additional lines of python code.
Graph Drawing 2014. The poster presentation at GD14 will include a demo
of navigating and viewing 3D graph drawings with an Oculus Rift.
References
1. Arthur, K.W., Booth, K.S., Ware, C.: Evaluating 3d task performance for fish tank
virtual worlds. ACM Trans. Inf. Syst. 11(3), 239-265 (1993)
2. Oculus, http://www.oculusvr.com/rift/
3. Ware, C., Mitchell, P.: Visualizing graphs in three dimensions. TAP 5(1) (2008)
4. Wismath, S.: Website: GLuskap software, people.uleth.ca/ ~ wismath/gluskap/
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