Graphics Reference
In-Depth Information
Conclusion
This chapter was focused on a set of classes used for the singular
purpose of creating a memory game. However, like I was saying at
thebeginningofthischapter,it
s also an example of a real-world
project that was reused to create multiple versions of the game
(including a version for the iPhone). Remember that not only can
you get all this code on the topic
'
'
s Web site, but the site is set up
for discussion as well.
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