Graphics Reference
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trace( " HANDLE CORRECT MATCH HERE " );
}
private function
incorrectMatchHandler(e:MemoryGameEvent):void{
trace( " HANDLE INCORRECT MATCH HERE " );
}
private function
gameCompleteHandler(e:MemoryGameEvent):void{
trace( " HANDLE GAME COMPLETION HERE " );
}
}
}
Figure 13.2 The result of the
sample use of MemoryGame.
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