Graphics Reference
In-Depth Information
would have been if all of the code had been on the timeline and
dependent on hardcoded values for things like width and height.
Now to take it even further, the code base was used again more
than a year later. I chose to make slight modifications to the way
it played, but I was still able to use the core classes before mak-
ing another version that I published for the iPhone. If you
re
interested, you can search the App Store for the game, which is
called Memory4Kidz. Remember that at the time of writing this,
I
'
m not sure if it will still be available due to the new iPhone
developer rules dealing with building apps in anything other
than Objective-C. Also due to the new rules, it doesn
'
'
tseemthat
I
'
ll be able to update the design as I had originally planned.
Figure 11.18 “Three Card
Monte” for the iPhone (built
with Flash Professional CS5) -
Produced by Blockdot, Inc.
Figure 11.19 “Three Card
Monte” for the iPhone (built
with Flash Professional CS5) -
Produced by Blockdot, Inc.
Search WWH ::




Custom Search