Graphics Reference
In-Depth Information
Figure 11.16
“Three Card Monte” - Produced by Blockdot, Inc.
you
ll find classes for MD5 and SHA1 hashes. At the time of writing
this, as3corelib can be found on Google Code at http://code.google.
com/p/as3corelib/.
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Modularity FTW!
When the time comes to start the actual development of the game,
one big thing you should really strive for is portability of
your game and its code. Regardless of its original form being in a
banner, a microsite, a standalone AIR application, or an iPhone
application, the more code you can use to port your client
'
s game
to the other options, the better. A big part in achieving that port-
ability is to keep things very modular in terms of class files, .flas
and assets. At a high level, you can think of it like this: If all of the
logic behind your game doesn
t care about things like image
dimensions or actual stage size, it can be moved from one .fla
to another with minimal to no changes at all. Within each different
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