Graphics Reference
In-Depth Information
over, work with the developer to get the major motions and
mechanics of the animation created. After that, let go and turn
over some creative control to let the developer flesh out the
small details in the movement. Once everyone is happy with
all the animations, and aside from changes that absolutely
must be made, try to keep from making big modifications or
additions in terms of the animations themselves. Afterthoughts
and retrofitting animation could possibly push a project over its
deadline.
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