Game Development Reference
In-Depth Information
The Simplest Clock
What it does: Creates a pulse of Redstone power that turns on and off at a regular interval,
which allows many concepts to be created with Redstone, including but not limited to con-
traptions that keep time.
How it works: A Redstone Torch powers a Redstone Repeater, which slows down the signal
slightly (in this case it is a '4 tick' delay). After 4 ticks the power goes through the Repeater
and on to the Wire after it, which curves around to power the block that the original Red-
stone Torch was on. This turns off the Redstone Torch temporarily, in turn turning off the
signal through the Redstone Repeater after 4 more ticks. This repeats indefinitely unless ac-
ted upon from an outside signal.
You'll Need: 1 Redstone Torch, 1 Redstone Repeater, 3 Redstone Wire, 1 Random Block
When referring to Redstone components, a “clock” is a Redstone construction that altern-
ately causes an on signal and then an off signal to be transmitted from itself every so many
seconds in a constant pulse.
Diagram designed at mordritch.com
Clocks are power loops, where a signal is transmitted from a power source, slowed down
by Repeaters (or other ways, in more complex cases), and then is sent back to the original
power source, temporarily turning it off. This causes the power to pulse with a consistent
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