Game Development Reference
In-Depth Information
1. Component + Redstone Dust
First thing's first: let's see some Redstone actually powered up. Put a Lever, a Button (either
kind) and some Redstone into your inventory. Place the Lever on the ground, and then place
Redstone Dust on the ground right next to it. Now scoot over a bit and place the Button on
a block (any opaque block is fine) and place Redstone Dust on the ground right in front of
this. Make sure this second Dust is not touching the first and is not adjacent to the Lever.
Now, activate the Lever. See how the Redstone Dust lights up when you flick the Lever?
This means it's powered, and that the power state is constant. If you want to turn it OFF, just
flip the Lever to the other state. Now press the Button. See the difference? For the Button,
the Redstone was only powered for a brief moment, and then it went off. This example is
just to show you how Redstone Dust can be powered, and that different power components
power it differently (in this case a constant signal vs. a temporary one).
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