Graphics Programs Reference
In-Depth Information
To rotate 2D or 3D objects in 3D space, choose Effects> 3D> Rotate. The 3D Rotate
Options dialog contains a cube representing the planes that your shape can be
rotated through. Choose a preset angle of rotation from the Position menu, or enter
values between -180 and 180 into the X, Y, and Z text fields. To manually rotate your
object around one of its three axes, simply click on the edge of one of the faces of the
white cube and drag. The edges of each plane are highlighted in a corresponding
color that tells you through which of the object's three planes you're rotating it. The
object's rotation is constrained within the plane of that particular axis. If you wish to
rotate your object relative to all three axes at once, click directly on a surface of the
cube and drag, or click in the black area behind the cube and drag. Values in all three
text fields will change. And if you simply want to rotate your object, click and drag
inside the circle, but outside the cube itself.
AARON MCGARRY
An example of rotating an object in 3D space
LISA JACKMORE
Rotate objects in three dimensions by using the Effect> 3D> Rotate
dialog (or the upper halves of the Revolve
and the Extrude & Bevel dialogs); the sym-
bol on the left was rotated in 3D space to
create the figure on the right (any 2D object
can be rotated in 3D space, without making
the object itself 3D)
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