Hardware Reference
In-Depth Information
// The first btye is GREEN, the second is RED.
var smile =
[ 0x00 , 0x3c , 0x00 , 0x42 , 0x28 , 0x89 , 0x04 , 0x85 ,
0x04 , 0x85 , 0x28 , 0x89 , 0x00 , 0x42 , 0x00 , 0x3c ];
var frown =
[ 0x3c , 0x00 , 0x42 , 0x00 , 0x85 , 0x20 , 0x89 , 0x00 ,
0x89 , 0x00 , 0x85 , 0x20 , 0x42 , 0x00 , 0x3c , 0x00 ];
var neutral =
[ 0x3c , 0x3c , 0x42 , 0x42 , 0xa9 , 0xa9 , 0x89 , 0x89 ,
0x89 , 0x89 , 0xa9 , 0xa9 , 0x42 , 0x42 , 0x3c , 0x3c ];
var blank = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ];
b . i2cOpen ( port , matrix );
b . i2cWriteByte ( port , 0x21 ); // Start oscillator (p10)
b . i2cWriteByte ( port , 0x81 ); // Disp on, blink off (p11)
b . i2cWriteByte ( port , 0xe7 ); // Full brightness (page 15)
b . i2cWriteBytes ( port , 0x00 , frown );
sleep . usleep ( time );
b . i2cWriteBytes ( port , 0x00 , neutral );
sleep . usleep ( time );
b . i2cWriteBytes ( port , 0x00 , smile );
// Fade the display
var fade ;
for ( fade = 0xef ; fade >= 0xe0 ; fade --) {
b . i2cWriteByte ( port , fade );
sleep . usleep ( time / 10 );
}
for ( fade = 0xe1 ; fade <= 0xef ; fade ++) {
b . i2cWriteByte ( port , fade );
sleep . usleep ( time / 10 );
}
b . i2cWriteBytes ( port , 0x04 , [ 0xff ]);
This line states which bus to use. The last digit gives the BoneScript bus number.
This specifies the address of the LED matrix, 0x70 in our case.
 
 
 
 
 
 
Search WWH ::




Custom Search