Information Technology Reference
In-Depth Information
Perea, Ramón, David López, Alfonso San Miguel, and Luis Gil. 2012. “Incor-
porating Insect Infestation into Rodent Seed Dispersal: Better if the Larva
is Still Inside.”
Oecologia
170, no. 3: 723. DOI: 10.1007/s00442-012-2350-8.
Pollan, Michael. 2013. “Some of My Best Friends Are Germs.”
The New York
Times Magazine
, May 13.
Portigal, Steve. 2013.
Interviewing Users: How to Uncover Compelling Insights
.
Brooklyn, NY: Rosenfeld Media. ISBN 19338011X, 2013.
PTV Productions. 2010.
Inside the Haiti Earthquake
. Accessed April 29, 2013.
Rheingold, Howard. 1993.
The Virtual Community: Finding Connection in a Com-
puterized World
. Reading, MA: Addison-Wesley.
Rizzolatti, Giacomo, and Laila Craighero. 2004. “The Mirror-Neuron System.”
Annual Review of Neuroscience
27 (July): 169-192.
Rubenstein, Richard, and Harry M. Hersh. 1984.
The Human Factor: Design-
ing Computer Systems for People.
Maynard, MA: Digital Press. ISBN:
0134450248.
Rush, Michael. 2006. “Virtual Reality Art: Beyond Technology.”
The New York
Times
, January 6.
Rushkoff, Douglas. 2013.
Present Shock: When Everything Happens Now
. New
York: Current. ISBN: 1591844761.
Schelling, T. C. 1960.
The Strategy of Confl ict
. Oxford: Oxford University Press.
ISBN: 0674840305.
Scherer, Klaus R. 1995. “Expression of Emotion in Voice and Music.”
Journal of
Voice
9, no. 3: 235-248.
Shedroff, Nathan, and Christopher Noessel. 2012.
Make It So
. New York:
Brooklyn, NY: Rosenfeld Media. ISBN: 1933820985.
Shneiderman, Ben. 1982. “The Future of Interactive Systems and the Emer-
gence of Direct Manipulation.”
Behavior and Information Technology
, I:
237-256.
Shneiderman, Ben. 1987.
Designing the User Interface: Strategies for Effective
Human-Computer Interaction
. Reading, MA: Addison-Wesley.
Short, Emily. 2013. “Versu: Content Structure.” Blog post on “Emily Short's
Interactive Storytelling.” Accessed May 4, 2013.
http://emshort.wordpress
.com/2013/02/22/versu-content-structure/,
posted February 22.
Short, Emily. 2013. “Tools and Authorship for Next-Generation Narratives.”
Panel presentation at Inventing the Future of Gaming 2013: Interactive
Storytelling Symposium, Mountain View, CA, May 10.