Information Technology Reference
In-Depth Information
Clark, Herbert H. 1996. Using Language . Cambridge: Cambridge University
Press. ISBN: 0521561582.
Clark, Herbert H., and T. Carlson. 1982. “Hearers and Speech Acts.” Language
58, no. 2: 332-373.
Clark, Herbert H., and C. R. Marshall. 1981. “Defi nite Reference and Mutual
Knowledge,” in Elements of Discourse Understanding , edited by A. K. Joshi,
B. L. Webber, and I. A. Sags. Cambridge, U.K.: Cambridge University
Press. ISBN: 0521233275.
Coddington, Jim, John Elton, Daniel Rockmore, and Yang Wang. 2008. “Com-
puter Image Analysis in the Study of Art.” Proceedings of SPIE 6810, 68100F
(February 29). DOI 10.1117/12.765015.
Code for America Labs. Accessed May 24, 2013. http://codeforamerica.org/.
Csikszentmihályi, Mihály. 1988. Optimal Experience: Psychological Studies of
Flow in Consciousness . Cambridge, UK: Cambridge University Press. ISBN:
9780521438094.
Curtis, Pavel. 1992. “Mudding: Social Phenomena in Text-Based Virtual Reali-
ties,” in Multimedia: From Wagner to Virtual Reality , eds. Randall Packer
and Ken Jordan, 352-366. New York: W. W. Norton & Company.
Darwin, Charles. 1998. The Expression of Emotions in Man and Animals , Third
Edition with Introduction, Afterword and Commentaries by Paul Ekman.
Oxford: Oxford University Press. ISBN: 0195392280.
Davies, Char. “Osmose.” Installation. Accessed May 30, 2013. www.immersence
.com/osmose/.
Dubberly, Hugh, Paul Pangaro, and Usman Haque. 2009. “What Is Interaction?
Are there Different Types?” Interactions Magazine , XVI, no. 1 (January-
February): 71-84.
Duchartre, Pierre Louis. 1966. The Italian Comedy . Mineola, NY: Dover Publica-
tions. ISBN: 0486216799.
Engelbart, D. C. 1962. “Augmenting Human Intellect: A Conceptual Frame-
work.” Stanford Research Institute, AFOSR-3233 (October).
Feiner, Steve, B. MacIntyre, T. Höllerer, and A. Webster. 1997. “A Touring Ma-
chine: Prototyping 3D Mobile Augmented Reality Systems for Exploring
the Urban Environment.” Proceedings of the First IEEE International Sympo-
sium on Wearable Computers : 74-81.
Flanagan, Mary. 2009. Critical Play: Radical Game Design . Cambridge, MA: The
MIT Press. ISBN: 0262062682.
Search WWH ::




Custom Search