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Figure 6.9. Rob's collection of dice. The different shapes
produce different probability functions.
about dramatic interaction, and they also draw our attention to the natu-
ral world. In my analysis, the most signifi cant turning points in interaction
design thinking had some involvement with the natural world, either as
inspiration or collaborator. For example, multisensory interfaces emerged
from the characteristics of the human sensorium. Alan Kay's early ideas for
the Dynabook envisioned its use as a fi eld guide for kids out in the natural
world. Distributed computing emerged from the need for more process-
ing power to scan the skies for signs of extraterrestrial intelligence (SETI@
home), moving on to complex scientifi c problems including protein folding
and weather modeling. Distributed sensing as used by the Electronic Field
Guide project was a way to learn about ecosystems. Each of these touch
points with the natural world played a role in the emergence of new tech-
nologies and affordances.
symbiosis Symbiosis describes a relationship between two or more en-
tities that provides mutual benefi t, whether intended or not. In Nature we
fi nd symbiosis in unexpected places. For example, consider the relationship
between oak forests and voles. Science Daily (2013) reports on research done
at the University of Madrid (Perea et al. 2012). Beetles like to lay eggs in
 
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