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Purple Moon's Universe
In 1996, I cofounded Purple Moon, a media company devoted to girls. The company was
based on four years' research on play, gender, and technology involving deep second-
ary research and primary research with over 1,250 kids and adults. At fi rst, we thought
simply to build a game—that was the beginning of what became our fi rst title, Rockett's
New School . But as we began conceptualizing the game, we realized that we were actually
building a world; material in that particular game arose from constructions about the envi-
ronment and characters that was larger than the content of the game itself.
We applied fi ndings from our research about how “tween” girls (roughly ages 7 to 12)
go about constructing their identities. Below is a diagram showing what we found.
The “Rockett” series dealt with
the right side of the diagram: social
life. The goal of the series was to
give girls an emotional rehearsal
space for their social development.
But the left side of the diagram—
inner life—was not represented in
that series because the construc-
tion of inner identity relied upon
different environments and ma-
terials. That's when we began to
design another series, Secret Paths ,
that created opportunities for emo-
tional rehearsal with the same char-
acters in the inner realm. Finally, we developed a Web site where the “whole” characters
were represented (the center of the Venn diagram), with many opportunities for player
interactions and player-created materials.
In this way, we gave girls opportunities to participate in a wide variety of “whole ac-
tions”: playing one of the games, authoring materials on the Web site, engaging in social
activities in-world with other players, and collecting and trading virtual “treasures” on the
Web site. In fact, the trading of treasures (some of which were scarce) led to girls' putting
together “black market” sites of their own to trade them.
The lesson here is that the larger and more coherent the imaginary world, the more
opportunities there are for constructing whole actions within it, as long as the design pro-
vides the necessary affordances for participation.
Inner Life
Inner Life
Category
Social Life
Social Life
Category
Affiliation and
exclusion
Nurturing
Relationships
Hidden knowledge
Secrets
Covert power
Self-awareness
Self-esteem
Self-image
Magical tales
Stories
Gossip
A model of tween girls' identity construction from
Purple Moon research
 
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